Publisher Epic Games has introduced that it is going to offer a prize pot of $100m (£74m) for Fortnite competitions.
The prize fund has been put aside for the primary 12 months of aggressive play of the preferred game because of get started later this 12 months.
It is thought to be the most important amount of cash offered for an e-sports match.
Epic made the announcement in a blog post.
It mentioned: “Fortnite Competitors! Grab your equipment, drop in and get started coaching. Since the release of Fortnite Battle Royale we have now watched the eagerness for group festival develop and cannot wait to empower you to fight with the most productive.
“In the 2018-19 season, Epic Games will supply $100m to fund prize swimming pools for Fortnite competitions. We’re getting at the back of aggressive play in a large approach, however our means will probably be other – we plan to be extra inclusive, and targeted at the pleasure of enjoying and staring at the game.”
Fortnite is a survival capturing game that we could avid gamers construct constructions out of fabrics they scavenge from the game global.
No additional main points were published at this level however video games trade professionals imagine the announcement is a great advertising and marketing transfer by means of Epic.
“It is relatively an outstanding headline determine, however there’s no element on how the cash goes to be divided, whether or not there will probably be a conventional match and a global champion participant or loads of smaller tournaments.” mentioned Piers Harding-Rolls, director of video games analysis at IHS Markit.
“China’s Tencent, who personal a part of Epic, have mentioned that they plan to release Fortnite in China, so, in impact, this can be a very massive advertising and marketing finances.
“Launching the game right into a aggressive e-sports marketplace like China signifies that it’s much less of a big gamble than the headline suggests,” added Mr Harding-Rolls.
He added that the game has no longer but been established as an e-sports game so this might be a great way to take a look at to “identify itself as a big e-sports proposition”.
E-sports is organised, aggressive pc gaming and can also be staged in entrance of a are living target audience and watched by means of tens of millions extra other people on-line.
Fortnite first was once introduced in June 2017. Its most well liked structure is the Battle Royale mode, introduced in September of that 12 months, which pits 100 avid gamers towards each and every different, a few of whom are in small groups, to peer who’s the closing individual status.
The game is unfastened however avid gamers can spend actual cash on in-app purchases together with skins to customize participant avatars.
According to video games analytics company Superdata, Fortnite made $126m in February this 12 months from in-game purchases.